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Node.js and Express.js sessions using MarkLogic 8

by Matt Pileggi
Quick start for enabling MarkLogic 8 Session Stores with NodeJS and Express

An Exploration into Android Gaming, Powered by MarkLogic

by Brent Perry
Last year before I joined MarkLogic, I took it on myself to start the development of an Android-based geo-location game that we’ll call “Contagion”. I had ideas for how it would work, the game design, and all kinds of areas to expand if it were successful. There are many technical challenges to overcome with this kind of project, though. In a matter of days a successful title on Google Play can go from a few users to a few hundred thousand users. Additionally, based on user feedback I would need to modify the software frequently to add features and possibly modify game design elements. All of this added up to some traditionally nasty software requirements: a technical stack with high scalability and flexibility. Coming from a software background in enterprise java development, my instincts were to go for a classic 3-tiered architecture. The game’s business logic would live in a DropWizard (Jetty, Jersey, Jackson for HTTP, REST, and JSON handling respectively) layer running as a standoff se ...

A UDF for Ranged Buckets

by Dave Cassel
A UDF provided some advantage over a simple custom constraint

Working with Ranged Buckets

by Dave Cassel
When documents have a range of values, facets need a different type of buckets

Understanding map:map operators, aggregates and use cases

by Gary Vidal
Explores using maps for powerful processing

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